<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<link rel="stylesheet" href="_style.css" type="text/css">
<meta content="text/html; charset=iso-8859-1" http-equiv="Content-Type">
<link rel="Start" href="index.html">
<link rel="previous" href="GL.Mag.html">
<link rel="next" href="GL.CopyTex.html">
<link rel="Up" href="GL.html">
<link title="Index of types" rel=Appendix href="index_types.html">
<link title="Index of values" rel=Appendix href="index_values.html">
<link title="Index of modules" rel=Appendix href="index_modules.html">
<link title="GL" rel="Chapter" href="GL.html">
<link title="Glu" rel="Chapter" href="Glu.html">
<link title="Glut" rel="Chapter" href="Glut.html">
<link title="VertArray" rel="Chapter" href="VertArray.html">
<link title="VBO" rel="Chapter" href="VBO.html">
<link title="GLE" rel="Chapter" href="GLE.html">
<link title="Ftgl" rel="Chapter" href="Ftgl.html">
<link title="Jpeg_loader" rel="Chapter" href="Jpeg_loader.html">
<link title="Png_loader" rel="Chapter" href="Png_loader.html">
<link title="Svg_loader" rel="Chapter" href="Svg_loader.html">
<link title="Genimg_loader" rel="Chapter" href="Genimg_loader.html">
<link title="FunGL" rel="Chapter" href="FunGL.html">
<link title="FunGlut" rel="Chapter" href="FunGlut.html"><title>GL.TexParam</title>
</head>
<body>
<div class="navbar"><a href="GL.Mag.html">Previous</a>
&nbsp;<a href="GL.html">Up</a>
&nbsp;<a href="GL.CopyTex.html">Next</a>
</div>
<center><h1>Module <a href="type_GL.TexParam.html">GL.TexParam</a></h1></center>
<br>
<pre><span class="keyword">module</span> TexParam: <code class="code"><span class="keyword">sig</span></code> <a href="GL.TexParam.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><hr width="100%">
<br><code><span id="TYPEtex_param_target"><span class="keyword">type</span> <code class="type"></code>tex_param_target</span> = </code><table class="typetable">
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_1D</span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_2D</span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_3D</span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_CUBE_MAP</span></code></td>

</tr></table>


<br><code><span id="TYPEtexture_compare_mode"><span class="keyword">type</span> <code class="type"></code>texture_compare_mode</span> = </code><table class="typetable">
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_NONE</span></code></td>

</tr></table>


<br><code><span id="TYPEdepth_texture_mode"><span class="keyword">type</span> <code class="type"></code>depth_texture_mode</span> = </code><table class="typetable">
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_LUMINANCE</span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_INTENSITY</span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_ALPHA</span></code></td>

</tr></table>


<br><code><span id="TYPEtex_param"><span class="keyword">type</span> <code class="type"></code>tex_param</span> = </code><table class="typetable">
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_MIN_FILTER</span> <span class="keyword">of</span> <code class="type"><a href="GL.Min.html#TYPEmin_filter">GL.Min.min_filter</a></code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_MAG_FILTER</span> <span class="keyword">of</span> <code class="type"><a href="GL.Mag.html#TYPEmag_filter">GL.Mag.mag_filter</a></code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_MIN_LOD</span> <span class="keyword">of</span> <code class="type">float</code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_MAX_LOD</span> <span class="keyword">of</span> <code class="type">float</code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_BASE_LEVEL</span> <span class="keyword">of</span> <code class="type">int</code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_MAX_LEVEL</span> <span class="keyword">of</span> <code class="type">int</code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_WRAP_S</span> <span class="keyword">of</span> <code class="type"><a href="GL.html#TYPEwrap_param">GL.wrap_param</a></code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_WRAP_T</span> <span class="keyword">of</span> <code class="type"><a href="GL.html#TYPEwrap_param">GL.wrap_param</a></code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_WRAP_R</span> <span class="keyword">of</span> <code class="type"><a href="GL.html#TYPEwrap_param">GL.wrap_param</a></code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_BORDER_COLOR</span> <span class="keyword">of</span> <code class="type">(float * float * float * float)</code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_PRIORITY</span> <span class="keyword">of</span> <code class="type">float</code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_COMPARE_MODE</span> <span class="keyword">of</span> <code class="type"><a href="GL.TexParam.html#TYPEtexture_compare_mode">texture_compare_mode</a></code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" >only in GL &gt;= 1.4</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_TEXTURE_COMPARE_FUNC</span> <span class="keyword">of</span> <code class="type"><a href="GL.html#TYPEgl_func">GL.gl_func</a></code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" >only in GL &gt;= 1.4</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_DEPTH_TEXTURE_MODE</span> <span class="keyword">of</span> <code class="type"><a href="GL.TexParam.html#TYPEdepth_texture_mode">depth_texture_mode</a></code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" >only in GL &gt;= 1.4</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span class="constructor">GL_GENERATE_MIPMAP</span> <span class="keyword">of</span> <code class="type">bool</code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" >only in GL &gt;= 1.4</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr></table>

<div class="info">
parameter for <code class="code">glTexParameter</code><br>
</div>

</body></html>